I'm looking at the Audio and PositionalAudio objects, and I cannot find a way to manually pan the audio left or right. Assigning a sound to the PositionalAudio object gives me a panner object inside, but I cannot find any custom adjustments I can make to change the panning.
I am able to manually set the volume based on distance in my animation loop with setVolume on the sound I want to adjust, but I cannot find anything for panning.
Note, you can see I tried changing the position.x property, but it has no effect.