There's a handful of questions and answers for creating animations that mimic drawing or handwriting text. Although I've found a canvas api example, and a svg-based solution, but I haven't seen anything using Pixi.js's API. I'm a rookie with canvas and Pixi.
Here's the jsfiddle code:
var ctx = document.querySelector("canvas").getContext("2d"),
dashLen = 220,
dashOffset = dashLen,
speed = 11,
txt = "Wingardium Leviosa",
x = 30,
i = 0;
ctx.font = "50px cursive, TSCu_Comic, sans-serif";
ctx.lineWidth = 5;
ctx.lineJoin = "round";
ctx.globalAlpha = 2 / 3;
ctx.strokeStyle = ctx.fillStyle = "black";
(function loop() {
ctx.clearRect(x, 0, 60, 150);
ctx.setLineDash([dashLen - dashOffset, dashOffset - speed]); // create a long dash mask
ctx.setLineDash([dashLen - dashOffset, dashOffset]); // create a long dash mask
dashOffset -= speed; // reduce dash length
ctx.strokeText(txt[i], x, 90); // stroke letter
if (dashOffset > 0) requestAnimationFrame(loop); // animate
else {
ctx.fillText(txt[i], x, 90); // fill final letter
dashOffset = dashLen; // prep next char
x += ctx.measureText(txt[i++]).width + ctx.lineWidth * Math.random();
ctx.setTransform(1, 0, 0, 1, 0, 3 * Math.random()); // random y-delta
ctx.rotate(Math.random() * 0.005); // random rotation
if (i < txt.length) {
setTimeout(() => {
requestAnimationFrame(loop);
}, 300 * Math.random())
};
}
})();
<canvas width=600></canvas>
As I understand it, the canvas approach I liked to above is creating the draw effect largely from setLineDash
which does not exist in Pixi. I like this approach, I'm just not sure how to implement it in Pixi.