I having some issues here with UnityWebRequest. I tried to download and save the jpeg, but it seem that the download is a success but it does not save it, and does not show me Log from "saveToFile" function.
Did I did something wrong?
Here are my code.
public string folderPath;
void Start()
{
folderPath = Application.persistentDataPath + "/" + FileFolderName;
}
IEnumerator DownloadingImage(Uri url2)
{
Debug.Log("Start Downloading Images");
using (UnityWebRequest uwr = UnityWebRequestTexture.GetTexture(url2))
{
// uwr2.downloadHandler = new DownloadHandlerBuffer();
yield return uwr.SendWebRequest();
if (uwr.isNetworkError || uwr.isHttpError)
{
Debug.Log(uwr.error);
}
else
{
Debug.Log("Success");
Texture myTexture = DownloadHandlerTexture.GetContent(uwr);
byte[] results = uwr.downloadHandler.data;
saveImage(folderPath, results);
}
}
}
void saveImage(string path, byte[] imageBytes)
{
//Create Directory if it does not exist
if (!Directory.Exists(Path.GetDirectoryName(path)))
{
Directory.CreateDirectory(Path.GetDirectoryName(path));
Debug.Log("Creating now");
}
else
{
Debug.Log(path + " does exist");
}
try
{
File.WriteAllBytes(path, imageBytes);
Debug.Log("Saved Data to: " + path.Replace("/", "\\"));
}
catch (Exception e)
{
Debug.LogWarning("Failed To Save Data to: " + path.Replace("/", "\\"));
Debug.LogWarning("Error: " + e.Message);
}
}