I've been trying to simply call an api on an android build supporting 64 bit (IL2CPP build) and the UnityWebRequest class didnt seem to work. It's being called via a simple ui button click. It hits the webRequest.SendWebRequest();
and nothing happens. Ive tried the following samples. One, directly from the Unity docs for UnityWebRequest and others using standard HttpClient.
UnityWebRequest:
IEnumerator GetRequest(string uri)
{
using (UnityWebRequest webRequest = UnityWebRequest.Get(uri))
{
webRequest.SetRequestHeader("Authorization", "Bearer " + API_KEY);
yield return webRequest.SendWebRequest();
if (webRequest.isNetworkError)
{
debugText.text = ": Error: " + webRequest.error;
coroutineAllowed = false;
}
else
{
debugText.text = ":\nReceived: " + webRequest.downloadHandler.text;
dynamic jsonObj = JsonConvert.DeserializeObject(webRequest.downloadHandler.text);
foreach (var obj in jsonObj["businesses"])
{
businessResults.Add(new Business()
{
name = (string)obj["name"],
image_url = (string)obj["image_url"],
review_count = (string)obj["review_count"],
rating = (string)obj["rating"],
Coordinates = new Coordinates()
{
Latitude = (float)obj["coordinates"]["latitude"],
Longitude = (float)obj["coordinates"]["longitude"]
},
price = (string)obj["price"]
});
}
debugText.text = businessResults.Count.ToString();
//coroutineAllowed = true;
}
debugText.text = "getRequest 4";
}
}
This unfortunately did nothing at the yield return webRequest.SendWebRequest();
The next sample I tried was using HttpClient():
IEnumerator HttpClientCall(string uri) //possibly wrap in IEnumerator
{
debugText.text += "http coroutine started" +Environment.NewLine;
using (var httpClient = new HttpClient())
{
httpClient.DefaultRequestHeaders.Authorization = new AuthenticationHeaderValue("Bearer", API_KEY);
var response = httpClient.GetAsync(uri);
if (response.Result.StatusCode != HttpStatusCode.OK)
{
debugText.text += "FAILED HTTP GET";
}
yield return response.Result.Content.ReadAsStringAsync();
dynamic jsonObj = JsonConvert.DeserializeObject(response.Result.Content.ReadAsStringAsync().Result);
foreach (var obj in jsonObj["businesses"])
{
businessResults.Add(new Business()
{
name = (string)obj["name"],
image_url = (string)obj["image_url"],
review_count = (string)obj["review_count"],
rating = (string)obj["rating"],
Coordinates = new Coordinates()
{
Latitude = (float)obj["coordinates"]["latitude"],
Longitude = (float)obj["coordinates"]["longitude"]
},
price = (string)obj["price"]
});
debugText.text += Environment.NewLine + ((string)obj["name"]);
}
}
}
Once again, nothing when it hits yield return response.Result.Content.ReadAsStringAsync();
These all work on PC, and they both return results that i'm expecting.
The next thing i heard was about setting the android manifest application tag with android:usesCleartextTraffic="true"
This unfortunately, also did nothing for me lol. I know it has to be the 64 support, because this works on a standard build. The moment i go to build with 64 support, it doesnt work.
Any help on why it's not returning appropriately would be very helpful.
side note, i know the code is pretty ugly, but after i can figure out why the build doesnt work on the device a heavy refactoring is going to be in play. Thanks in advance!