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So i am playing around with Babylon. In a createScene function I am also loading the AssetManager.

Whenever i add a task, it will throw errors: unhandled expression 1 for every line of my HTML document.

This also happens, if I ignore my assetManager and put in SceneLoader.ImportMesh instead.

I really dont know what to do anymore.

Thats my assetManager:

function assetManager() {
    var assetsManager = new BABYLON.AssetsManager(scene);
    var meshTask = assetsManager.addMeshTask("baum", "", "assets/", "carAcura.obj");

    meshTask.onSuccess = function (task) {
        task.loadedMeshes[0].position = BABYLON.Vector3.Zero();
        engine.loadingUIText = "Loaded asset " + task.loadedMeshes[0].name;
        console.log(task.loadedMeshes[0].name);
    }

    assetsManager.onTaskError = function (task) {
        console.log("error on Loading" + task.name);
    }

    assetsManager.load();

    assetsManager.onFinish = function (tasks) {
        console.log("done");
        engine.runRenderLoop(function () {
            if (engine.webGLVersion === 1) {
                pixiRenderer.reset();
            }
            scene.render();
            engine.wipeCaches(true);

            pixiRenderer.reset();
            pixiRenderer.render(stage);

            divFps.innerHTML = engine.getFps().toFixed() + " FPS";

            //loop();
        });
    };
};

Tibebes. M
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