So i am playing around with Babylon. In a createScene
function I am also loading the AssetManager
.
Whenever i add a task, it will throw errors: unhandled expression
1 for every line of my HTML document.
This also happens, if I ignore my assetManager
and put in SceneLoader.ImportMesh
instead.
I really dont know what to do anymore.
Thats my assetManager:
function assetManager() {
var assetsManager = new BABYLON.AssetsManager(scene);
var meshTask = assetsManager.addMeshTask("baum", "", "assets/", "carAcura.obj");
meshTask.onSuccess = function (task) {
task.loadedMeshes[0].position = BABYLON.Vector3.Zero();
engine.loadingUIText = "Loaded asset " + task.loadedMeshes[0].name;
console.log(task.loadedMeshes[0].name);
}
assetsManager.onTaskError = function (task) {
console.log("error on Loading" + task.name);
}
assetsManager.load();
assetsManager.onFinish = function (tasks) {
console.log("done");
engine.runRenderLoop(function () {
if (engine.webGLVersion === 1) {
pixiRenderer.reset();
}
scene.render();
engine.wipeCaches(true);
pixiRenderer.reset();
pixiRenderer.render(stage);
divFps.innerHTML = engine.getFps().toFixed() + " FPS";
//loop();
});
};
};