I am creating a templated class D<N>
, with a method (operator(), in this case) that returns different types, depending on the value of N.
I could only make this work by creating two separate class declarations, but this came at the cost of a lot of code duplication. I also tried to create a common base class to throw the common stuff into, but I couldn't get the constructor to inherit right and don't know how idiomatic that would be as well...
#include <cstdio>
template <int N>
struct D{
int s;
D(int x):s(x){}
int yell(int x){
printf("N=%d, %d\n", N, s+x);
return s+x;
}
D<N-1> operator()(int x){
D<N-1> d(yell(x));
return d;
}
};
template <>
struct D<1>{
int s;
D(int x): s(x){}
int yell(int x){
printf("N=%d, %d\n", 1, s+x);
return s+x;
}
int operator()(int x){
return yell(x);
}
};
int main()
{
D<2> f(42);
printf("%d\n", f(1)(2));
return 0;
}
How can I make my code better looking?