As the title states, i'm looking for a good method that isn't to performance heavy to spawn UI gameobjects (from a prefab) into a scroll rect.
I've done Instantiate
with IEnumerator
and it works, it just takes forever with 600 UI elements.
I know this isn't what the question is about, but would there be a good way to 'smoothly' run 500+ ui elements in a scroll rect with minimum lag? Because my application is at like 2 FPS....
Would anyone know any good methods? Would pooling work for this?