I was wondering to what type of textures do people usually apply MipMaps and anisotropic filtering and to what textures we should not add these.
For example, it makes a lot of sense to add MipMaps and filtering to diffuse textures but what about other textures such as specular textures, normal textures, bump maps and so on.
So far these are the type of textures that I use
- Diffuse texture - has mipmaps and anisotropic filtering
- Specular texture - has mipmaps and anisotropic filtering
- Normals texture - does not have mipmaps and anisotropic filtering
- Bump maps(displacement) texture - does not have mipmaps and anisotropic filtering
Does this c