I am creating a server/client TCP in C.
The idea is for the server to send a relatively large amount of information. However, the buffer in the client has a size of only 512 (I don't want to increase this size), and obviously, the information sent by the server is larger than this. Let's imagine 812 bytes.
What I want to do is, in the client, read 512 bytes, print them on the client's console, and then read the remaining bytes, and print them as well.
Here's what should happen:
1) Create server, and block in the read() system call (waiting for the client to write something);
2) Create the client, and write something in the socket, and then blocks on read(), waiting for the server to respond;
3) The server's read() call returns, and now server has to send that large amount of data, using the following code (after creating a new process):
dup2(new_socketfd, STDOUT_FILENO); // Redirect to socket
execlp("/application", "application", NULL); // Application that prints the information to send to the client
Let's imagine "application" printed 812 bytes of data to the socket.
4) Now the client has to read 812 bytes, with a buffer size of 512. That's my problem.
How can I approach this problem? I was wondering if I could make a loop, and read until there's nothing to read, 512 by 512 bytes. But as soon as there's nothing to read, client will block on read().
Any ideas?