My problem:
I need to encode additional information about an object in a pointer to the object. What I thought I could do is use part of the pointer to do so. That is, use a few bits encode bool flags. As far as I know, the same thing is done with certain types of handles in the windows kernel.
Background:
I'm writing a small memory management system that can garbage-collect unused objects. To reduce memory consumption of object references and speed up copying, I want to use pointers with additional encoded data e.g. state of the object(alive or ready to be collected), lock bit and similar things that can be represented by a single bit.
My question:
How can I encode such information into a 64-bit pointer without actually overwriting the important bits of the pointer?
Since x64 windows has limited address space, I believe, not all 64 bits of the pointer are used, so I believe it should be possible. However, I wasn't able to find which bits windows actually uses for the pointer and which not. To clarify, this question is about usermode on 64-bit windows.
Thanks in advance.