I have developed a web-based tool, and currently trying to make it python-launchable. I figured using CEFpython is probably the way to do it. I followed the tutorial here and wrote the following code:
from cefpython3 import cefpython as cef
import base64
import platform
import sys
import threading
import os
HTML_code = """
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link href="static/css/main.css" rel="stylesheet" />
</head>
<body>
<div id="UI">
</div>
<div id="container"></div>
<script src="static/main.js"></script>
<script type="text/javascript">
function defineData(datainput){
console.log("start")
data = datainput;
var loc = window.location.pathname;
var dir = loc.substring(0, loc.lastIndexOf('/'));
console.log(loc);
console.log(dir);
Main();
}
</script>
</body>
</html>
"""
def html_to_data_uri(html):
html = html.encode("utf-8", "replace")
b64 = base64.b64encode(html).decode("utf-8", "replace")
ret = "data:text/html;base64,{data}".format(data=b64)
return ret
def main(config):
sys.excepthook = cef.ExceptHook # To shutdown all CEF processes on error
settings = {}
cef.Initialize(settings=settings)
browser = cef.CreateBrowserSync(url=html_to_data_uri(HTML_code),window_title="Test")
browser.SetClientHandler(LoadHandler(config))
cef.MessageLoop()
cef.Shutdown()
return
class LoadHandler(object):
def __init__(self, config):
self.config = config
def OnLoadingStateChange(self, browser, is_loading, **_):
"""Called when the loading state has changed."""
if not is_loading:
# Loading is complete. DOM is ready.
browser.ExecuteFunction("defineData", self.config)
unfortunately, unlike in the tutorial, my tool has to load a local .js file where the main function is defined (), and it seems if I code the html file this way, my working directory is not actually the directory where I call the script, but some strange place
the output of these lines are:
var loc = window.location.pathname;
var dir = loc.substring(0, loc.lastIndexOf('/'));
console.log(loc);
console.log(dir);
output:
text/html;base64,CjwhRE9DVFlQRSBodG1sPgo8aHRtbCBsYW5nPSJlbiI+Cgk8aGVhZD4KCQk8bWV0YSBjaGFyc2V0PSJ1dGYtOCI+CgkJPG1ldGEgbmFtZT0idmlld3BvcnQiIGNvbnRlbnQ9IndpZHRoPWRldmljZS13aWR0aCwgdXNlci1zY2FsYWJsZT1ubywgbWluaW11bS1zY2FsZT0xLjAsIG1heGltdW0tc2NhbGU9MS4wIj4KCQk8bGluayBocmVmPSJzdGF0aWMvY3NzL21haW4uY3NzIiByZWw9InN0eWxlc2hlZXQiIC8+CgkJPHN0eWxlIHR5cGU9InRleHQvY3NzIj4KCQkJKiB7CgkJCQkuYm9yZGV....
text
Could you help me finding the correct way of hard coding html code in python with the correct path? maybe I need to somehow set the path?
PS: I did try including the html code in a separate .html file, and it worked on Windows machines, but it seems MacOS doesn't like it. Since this tutorial did work on MAC, I'm trying to hard code the html part into the python script and hope it would work on both Windows and Mac