If I wanted to create a universal app that worked on all devices using SpriteKit +Swift, what device should I choose to build on?
Currently I am using the iPad Pro 12.9 dimensions
let scene = GameScene(size: CGSize(width: 2048, height: 2732))
and then using
scene.scaleMode = .aspectFit
to apply it to other devices. This makes everything scale well but on the iPhone 11 Pro I have quite big black bars at top and bottom.
Should I choose another device to build on?
Thanks!