Which programming language should I use to write an Instant Messenger? Here are the goals:
- should be able to handle many, many users (at least for proof of concept)
- protocol should be based on json or maybe binary data. i guess json is easier to implement and extend. I don't want to use XML because of the overhead. I know it's not much data but it should be as fast as possible especially on slow networks (e.g. mobile).
- users should be able to be logged in on multiple devices simultaneously
- history should be saved server sided so it can be viewed on all devices
- server should keep a lot of idle clients alive
- file transfer (not quite sure on how to realize, maybe a different network socket so it does not block chat messages on client side)
- MySQL auth
(No, XMPP is not an option).
I'm a web developer with good experience in PHP but that is not an option for this project. I also have experience with Javascript (mainly for websites), but it would be easy for me to work with node.js and I have little experience with C#.Net and could also write C#.Mono. The server I want to write should run on Linux. I have no experience with Java but if it's the best way I could learn it.
I've read much about node.js and that it's evented I/O is really good for network applications and web servers. But what about instant messengers? The main part is to save messages and proxy them to the other room participants, so it's "network".
I also thought about C# which offers asynchronous sockets which work with a thread pool afaik instead of a event queue.
I'm not sure which of them is most efficient in regard of an IM server.
It would be nice if someone could give me a hint. I know C++ would probably be the best way but I somehow don't really like that language and it's hard to learn.