I'm new to shaders and with the new Shader Graph from Unity I'm trying to experiment and archive some effects that I have in mind for my games.
I want to get something like this: https://i.stack.imgur.com/xTTGl.jpg
I want a glow effect to go arround my object. In my case it's a square neon light, so it's simple I think.
What I have so far, experimenting and unifying different tutorials, effects, etc.: https://i.stack.imgur.com/XkCZI.jpg
This is the current Shader Graph, i know its a mess and maybe there are useless nodes, etc.: https://i.stack.imgur.com/gxKoq.jpg
This is the tutorial I think it's the most accurate to what I need: https://www.youtube.com/watch?v=UJUlGJS3QpY
Thanks in advance for any tip that help me find the correct path to archive the effect.
EDIT: To make it clear, the real problem for me is the motion effect. I already setup the glow effect with post-processing and bloom. My problem is how to do the effect arround the object. In my case it's a neon tube, so it's easiest I think, as the effect can be on all the object but from the start of the tube to the end. As the tube is closed, it will start again from the begining almost at the same point. Hope it make it clear.