I'm sure theres a 'simple' answer to this, but I've been having a difficult time finding it.
I've created an iOS card game that works in game center. At the moment, it determines the online players automatically and works fine.
What I want to do is have the user invite their game center friends to play. The documentation isn't really helping me.
I'm doing my project in swift, and I feel like I'm dealing with deprecated items and old documentation here?
I've managed to get the users list of friends and then I assume I need to instantiate a matchmaker with that list of friends.
What I'm stuck at, is trying to implement the "RecipientResponseHandler" code as per apple's guidelines:
request.recipientResponseHandler = ^(GKPlayer *player, GKInviteeResponse response)
{
[self updateUIForPlayer: player accepted: (response == GKInviteeResponseAccepted)];
};
Question 1: First of all, What does the ^ symbol represent in the swift language?
Question 2: XCode doesn't seem to like the * symbol in the arguments...I've tried doing things like...
request.recipientResponseHandler = (player: GKPlayer, response: GKInviteeResponse){
print("Do codeStuffHere")
};
But, I can't find a way of wording this that XCode will allow...
Question 3: How can I write this response handler to get it to work?
Question 4: Also,to listen for invites, I need to implement the GKLocalPlayerListener
protocol...Anything else?
Question 5: I feel like I'm missing something glaring?
I've been learning on my own, and sometimes it takes a while to understand concepts without any direction, so please go easy on me internet. I'm just starting to understand completion handlers and closures...
Thanks in advance for any help.