class TopViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
//Code Block 1
let controller = getTopController()
print(controller)// Prints out MyTestProject.TopViewController
//Code Block 2
let controller2 = getRootController()
print(controller2)//Prints out nil , because keywindow is also nil upto this point.
//Code Block 3
DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + 0.5) {
let controller2 = self.getRootController()
print(controller2)// Prints out MyTestProject.TopViewController
}
}
func getTopController() -> UIViewController? {
guard let windowScene = UIApplication.shared.connectedScenes.first as? UIWindowScene,
let sceneDelegate = windowScene.delegate as? SceneDelegate else {
return nil
}
return sceneDelegate.window?.rootViewController
}
func getRootController() -> UIViewController? {
let keyWindow = UIApplication.shared.windows.filter {$0.isKeyWindow}.first
let topController = keyWindow?.rootViewController
return topController
}
}
Since iOS 13 there is two approach to get current active / top view controller of the app. here: getTopController() and getRootController() shows both of the approaches.
As commented in codes besides print() results are different though.
In Code Block 2: getRootController can't find the window yet so it prints out nil. Why is this happening?
Also, which is the full proof method of getting reference to top controller in iOS 13, I am confused now?