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I want to shade and render the particles which are visible after baking the FLIP part of a fluid simulation. Does anyone know how to achieve this? Thanks in advance :)

This is a screenshot of my current viewport:

Khamp3r
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  • Do you want to turn the particle system into a liquid surface or render individual particles as spheres or other objects? – ChameleonScales May 23 '20 at 14:30
  • Hi, I wanted to render individual particles, but I already found out how. The baking of FLIP creates a particle System, so you can just change the object in the Particle System. – Khamp3r May 25 '20 at 12:16

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