using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class Enemy : MonoBehaviour
{
public NavMeshAgent Ninja;
public GameObject Player;
public float NinjaDistanceRun = 30.0f;
void Start()
{
Ninja = GetComponent<NavMeshAgent>();
}
void Update()
{
float distance = Vector3.Distance(transform.position, Player.transform.position);
//Run towards player
if(distance < NinjaDistanceRun)
{
Vector3 dirToPlayer = transform.position - Player.transform.position;
Vector3 newPos = transform.position - dirToPlayer;
Ninja.SetDestination(newPos);
}
}
}
The code shown above is what I use to make the enemy follow the player when in range. Can I make my enemy go faster without trashing this whole script and making a new one that has a different line of thought?