[Edit: Rectangle definition added at bottom.] [Edit2: XYPoint interface added at bottom.]
I'm working on a method that checks if two rectangles overlap. (Yeah, I'm in Kochan's Programming in Objective-C, doing the exercises, and I am painfully new at this.) When I compile this, the error message is: "Invalid operands to binary +". I get it on the first if statement and on the if-else that follows it.
I think I have an issue with pointers, but Kochan doesn't talk about this much.
And, if I take out these lines, the rest of the method works just fine. And the relevant variables are all floating type.
Help?
Also, any other thoughts on the method would be totally welcome. (Like, how do I make lines of code not go out so long. Like I said, painfully new at this.)
-(void) overlap: (Rectangle *)r2
{
overlapRectangle = [[Rectangle alloc] init];
leftRectangle = [[Rectangle alloc] init];
rightRectangle = [[Rectangle alloc] init];
lowerRectangle = [[Rectangle alloc] init];
upperRectangle = [[Rectangle alloc] init];
BOOL xIntersect = NO;
BOOL yIntersect = NO;
// Test to see if the Rectangle contains, or is equal to, Rectangle b
if (origin.x <= r2.origin.x && origin.y <= r2.origin.y && (origin.x + width) >= (r2.origin + r2.width) && (origin.y + height) >= (r2.origin.y + r2.height) )
{
overlapRectangle = r2;
}
// Test to see if Retangle b contains, or is equal to, the Rectangle
else if (origin.x >= r2.origin.x && origin.y >= r2.origin.y && origin.x + width <= r2.origin + r2.width && origin.y + height <= r2.origin.y + r2.height )
{
overlapRectangle = self;
}
// I should add tests for triangles overlapping on three
// sides or overlapping on two sides, but I'm not going
// to right now. Just learning objects and methods.
// Test to see if rectangles overlap on the x-axis
// Current is an if, because I wanted to run the code below
// to see if it worked, and it did.
if (origin.x <= r2.origin.x)
{
leftRectangle = self;
rightRectangle = r2;
}
else
{
rightRectangle = self;
leftRectangle = r2;
}
if (rightRectangle.origin.x + rightRectangle.width > leftRectangle.origin.x)
{
xIntersect = YES;
}
// Test to see if rectangles overlap on the y-axis
if (origin.y <= r2.origin.y)
{
lowerRectangle = self;
upperRectangle = r2;
}
else
{
lowerRectangle = self;
upperRectangle = r2;
}
if (lowerRectangle.origin.y + lowerRectangle.height > upperRectangle.origin.y)
{
yIntersect = YES;
}
// If retangles overlap on both the x-axis and y-axis,
// determination of overlapping rectangle's origin, height, and width
// and display same.
if (xIntersect == YES && yIntersect == YES)
{
overlapRectangle.origin.y = upperRectangle.origin.y;
overlapRectangle.origin.x = rightRectangle.origin.x;
overlapRectangle.height = lowerRectangle.height - (upperRectangle.origin.y - lowerRectangle.origin.y);
overlapRectangle.width = leftRectangle.width - (rightRectangle.origin.x - leftRectangle.origin.x);
NSLog (@"Your rectangles overlap.");
NSLog (@"Rectangle: w = %g, h = %g", overlapRectangle.width, overlapRectangle.height);
NSLog (@"Area = %g, Perimeter = %g", [overlapRectangle area], [overlapRectangle perimeter]);
NSLog (@"Origin at (%g, %g)", overlapRectangle.origin.x, overlapRectangle.origin.y);
}
else
{
NSLog (@"Your rectangles do not overlap.");
}
[overlapRectangle autorelease];
[leftRectangle autorelease];
[rightRectangle autorelease];
[lowerRectangle autorelease];
[upperRectangle autorelease];
}
Rectangle Definition:
// Interface, Rectangle Class
@interface Rectangle : NSObject
{
float width;
float height;
XYPoint *origin;
// For overlapping calculations
Rectangle *overlapRectangle;
Rectangle *leftRectangle;
Rectangle *rightRectangle;
Rectangle *lowerRectangle;
Rectangle *upperRectangle;
}
@property float width, height;
-(XYPoint *) origin;
-(void) setOrigin: (XYPoint *) pt;
-(void) setWidth: (float) w andHeight: (float) h;
-(float) area;
-(float) perimeter;
-(void) print;
-(void) translate;
-(void) overlap: (Rectangle *)r2;
-(void) draw;
@end
XYPoint interface:
#import <Foundation/Foundation.h>
@interface XYPoint : NSObject
{
float x;
float y;
}
@property float x, y;
-(void) setX: (float) xVal andY: (float) yVal;
@end