I'm trying to solve a 9x9 sudoku puzzle using Simulated Annealing, but my implementation doesn't seem to be working correctly. It does not even get closer to a lower-cost solution but instead keeps circling around results that cost between 60 and 80.
My cost function returns the sum of three things: Number of repeating digits in each row, column and block (3x3).
And the successor (neighbour) function i implemented changes two randomly selected digits from the 9x9 grid with random values.
And here is my SA function that doesn't work as expected:
public static void simulatedAnnealing() {
Sudoku neighbour; // candidate successor object
final Double temperature = 2.0; // initial temperature
final Double coolingFactor = 0.999; // cooling constant
final int maxIterations = 1000; // number of iterations
for(Double t = temperature; t>1; t*=coolingFactor) {
for(int i = 0; i < maxIterations; i++) {
neighbour = sudoku.generateSuccessor(); // set random neighbour
int delta = neighbour.cost() - sudoku.cost(); // calculate delta
if (delta <= 0) {
sudoku = neighbour; // always accept good step.
} else {
if (Math.exp(-delta / temperature) > Math.random()) { // Simulated annealing
sudoku = neighbour;
}
}
}
System.out.println(sudoku.cost());
if(sudoku.cost() == 0) { break; } // if puzzle is solved
} }
Function for generating successors:
public Sudoku generateSuccessor() {
int[][] newGrid = new int[9][9];
for(int o = 0; o < 9; o ++) { // cloning current grid array
for(int g = 0; g < 9; g ++) {
newGrid[o][g] = grid[o][g];
}
}
Sudoku rndm = new Sudoku(newGrid); // random Sudoku object.
for (int i = 0; i < 2; i++) { // will randomize 2 cells in 9x9 grid.
int rndmCell = rndmValue(); // random digit for randomizing.
int randomRow = rndm(); // random row that will be randomized
int randomCol = rndm(); // random column that will be randomized
// prevent randomizing given cells in sudoku (in problem definition)
boolean shouldContinue = false;
for (Coordinate c : SudokuSolver.concreteCoordinates) {
if (c.row == randomRow && c.col == randomCol) {
shouldContinue = true;
break;
}
}
if (shouldContinue) {
i--;
continue;
}
// prevention end.
rndm.grid[randomRow][randomCol] = rndmCell;
}
return rndm;
}
Cost function:
public int cost() {
if(hasZeros()) { // if grid is not totally filled with numbers don't calculate its cost.
return -1;
}
int cost = 0;
for(int i = 0; i< 9; i++) { // find total collusions in rows&columns.
cost += findNumberOfCollusions(grid[i]); // find collustions at row 'i'.
cost += findNumberOfCollusions(getColumn(grid,i)); // find collustions at column 'i'.
}
for(int r = 0; r < 9; r += 3) { //find total colusions in blocks (3x3).
for(int c = 0; c < 9; c += 3) {
int[] block = new int[9];
int ctr = 0;
for (int i = r; i < r + 3; i++) {
for (int y = c; y < c+ 3; y++) {
block[ctr] = grid[i][y];
ctr++;
}
}
cost += findNumberOfCollusions(block);
}
}
return cost;
}
When i run the program the output is costs between 60 and 80. After that the temperature goes below the limit and the program outputs a solution that costs around that interval. Can anyone tell me what am i doing wrong? Thanks in advance.