Alright, I've been trying to achieve this for the past two days but I'm at my wits end. The following animation was made using the cloth physics in blender 2.82:
My goal is to import it in Spark AR in order to map the face-tracker texture on it. Unfortunately, no matter how I export it from Blender, I'm unable to trigger the animation in SparkAR. As a reference, here's another effect which probably uses something similar:
Here's my workflow:
Step 1 Animating the mesh in Blender using the cloth physics simulation.
Step 2 Exporting a .mdd (Lightwave Point Cache) in order to extract the animation. Since Spark AR doesn't feature cloth animations, I found this way to get rid of the physics but keep the animation.
Step 3 Make a new file in Blender > import the SparkAR FaceMesh > Apply the .mdd Animation > Bake the Animation > Export .FBX file
Step 4 Open Spark AR > Import .FBX file into Spark AR > Add playback controller > assign it to the object
Step 5 Confusion: Nothing moves. Instead, I get a deformation map for every frame:
What am I doing wrong?