Possible Duplicate:
How can I check if a user tapped near a CGPath?
I'm following Apple's guide from here
to try and detect a touch event only on the stroked portion of my UIBezierPath. If I use the UIBezierPath method, containsPoint, it works fine, but it detects touch events on the stroke and the fill portion of the UIBezierPath, and I want it to only occur on the stroked portion.
Following Apple's guide (at listing 3-6 of the link), I created this function:
- (BOOL)containsPoint:(CGPoint)point onPath:(UIBezierPath*)path inFillArea:(BOOL)inFill
{
CGContextRef context = UIGraphicsGetCurrentContext();
CGPathRef cgPath = path.CGPath;
BOOL isHit = NO;
// Determine the drawing mode to use. Default to
// detecting hits on the stroked portion of the path.
CGPathDrawingMode mode = kCGPathStroke;
if (inFill)
{
// Look for hits in the fill area of the path instead.
if (path.usesEvenOddFillRule)
mode = kCGPathEOFill;
else
mode = kCGPathFill;
}
// Save the graphics state so that the path can be
// removed later.
CGContextSaveGState(context);
CGContextAddPath(context, cgPath);
// Do the hit detection.
isHit = CGContextPathContainsPoint(context, point, mode);
CGContextRestoreGState(context);
return isHit;
}
When I call it, I get:
Error: CGContextSaveGState: invalid context 0x0
Error: CGContextAddPath: invalid context 0x0
Error: CGContextPathContainsPoint: invalid context 0x0
Error: CGContextRestoreGState: invalid context 0x0
Here's my view's drawRect function, and my code to create my path:
- (UIBezierPath *) createPath {
static UIBezierPath *path = nil;
if(!path) {
path = [[UIBezierPath bezierPathWithOvalInRect:CGRectMake(35, 45, 250, 250)] retain];
path.lineWidth = 50.0;
[path closePath];
}
return path;
}
/*
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
*/
- (void)drawRect:(CGRect)rect
{
// Drawing code
//draw a circle
UIBezierPath *aPath = [self createPath];
//set stroke width
aPath.lineWidth = 50.0;
//set stroke color
[[UIColor blueColor] setStroke];
//stroke path
[aPath stroke];
//close path
[aPath closePath];
//add a label at the "top"
UILabel *topLabel;
topLabel = [[UILabel alloc]initWithFrame:CGRectMake(120, -5, 80, 25)];
topLabel.text = @"The Top";
[self addSubview:topLabel];
}
I'm then trying to call the containsPoint function inside of touchesMoved, like this:
if (![self containsPoint:c onPath:[self createPath] inFillArea:NO]) return;