So I have been trying to get into memory reading in C++ and I thought a cool project would be to read all addresses a process is using (similar to how Cheat Engine works).
I started by reading
Link1: Read Memory of Process C++
Link2: Read memory of 64bit process address
Link3: http://www.cplusplus.com/forum/general/42132/
And I also watched a tutorial on youtube where he explained how a process (game) worked with addresses. Link to youtube video: https://www.youtube.com/watch?v=wiX5LmdD5yk
This resulted in me making three different methods:
DWORD GetProcId(const wchar_t* procName) {
DWORD pid = 0;
HANDLE hSnap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
if(hSnap != INVALID_HANDLE_VALUE) {
PROCESSENTRY32 procEntry;
procEntry.dwSize = sizeof(procEntry);
if(Process32First(hSnap, &procEntry)) {
do {
if(!_wcsicmp(procEntry.szExeFile, procName)) {
pid = procEntry.th32ProcessID;
break;
}
} while (Process32Next(hSnap, &procEntry));
}
}
CloseHandle(hSnap);
return pid;
}
This method is to get the process-id which I could also just type manually by finding the same PID in task-manager (which gave me the same baseaddress later on).
uintptr_t GetModuleBaseAddress(DWORD procId, const wchar_t* modName) {
uintptr_t modBaseAddr = 0;
//I use 0x10 instead of TH32CS_SNAPMODULE32 since it didnt work and according to documentation
// this is the value it should have.
HANDLE hSnap = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE | 0x10, procId);
if(hSnap != INVALID_HANDLE_VALUE) {
MODULEENTRY32 modEntry;
modEntry.dwSize = sizeof(modEntry);
if(Module32First(hSnap, &modEntry)) {
do {
if(!_wcsicmp(modEntry.szModule, modName)) {
modBaseAddr = (uintptr_t)modEntry.modBaseAddr;
break;
}
} while(Module32Next(hSnap, &modEntry));
}
}
CloseHandle(hSnap);
return modBaseAddr;
}
This method (I assume) will return the base address of the process. Which for example in my code I tried to find the base address of the discord.exe process. When discord.exe wasn't running I got 0 and when it was running I got an address (which I believe is the correct base address, correct me if I am wrong).
And my main
method:
int main() {
DWORD procId = GetProcId(L"Discord.exe");
uintptr_t moduleBase = GetModuleBaseAddress(procId, L"Discord.exe");
HANDLE hProcess = 0;
hProcess = OpenProcess(PROCESS_ALL_ACCESS, NULL, procId);
uintptr_t dynamicPtrBaseAddr = moduleBase;
std::cout << "Dynamic: " << dynamicPtrBaseAddr << std::endl;
int value = 0;
int arr [10000] = {};
for (int i = 0; i < 100000; i++) {
ReadProcessMemory(hProcess, (BYTE*)dynamicPtrBaseAddr, &value, sizeof(value),0);
dynamicPtrBaseAddr += 1;
arr[i] = value;
}
}
Where I try to put all the values of all 100000 addresses in an array.
So my questions are:
- Have I retrieved the base address of the process correctly?
- For reading the other addresses I just increase dynamicPtrBaseAddr by 1, is there a better way to implement an offset? Or is this the correct way?
- Now I increase the base address by 100000. Can I find the last address of the process instead?
I compile with g++ main.cpp -o test -lpsapi -DUNICODE
(MinGW).