How is actually methods in Go get dispatched if we use interface, static(compile time) or dynamic(run time). Let consider this code:
package main
import "fmt"
type ICat interface {
Meow()
Walk()
Run()
}
func NewCat(name string) ICat {
return &cat{
name:name,
}
}
type cat struct {
name string
}
func (c *cat) Meow() {
fmt.Print("Meowwwwwwwww")
}
func (c *cat) Walk() {
fmt.Print("Walk")
}
func (c *cat) Run() {
fmt.Print("Run")
}
type IAnimal interface{
DoSound()
}
type animal struct {
cat ICat
}
func New() IAnimal {
return &animal{
cat:NewCat("bobby"),
}
}
func (a *animal) DoSound() {
a.cat.Meow()
}
func main() {
i := New()
i.DoSound()
}
Go Playground: https://play.golang.org/p/RzipDT6FAC9
How actually those methods defined in those interface got dispatched?, I use this style of development to implement interface segregation and separation of concern between data and behaviour. My other concern is the perf. Some said it's statically dispatched at compile time, while other said it's dynamically dispatched at run time.