enter image description hereI am able to set Y axis of my player with a simple transform.position call, in a single step, all within onTriggerEnter method, but the motion has a single step and is therefore jerky. Now I am trying to make the motion smooth by putting the transform.position function in an Update method within the same class. However, it seems that the position values determined/updated by onTriggerEnter method are not accessible in the Update function. If I print the x and z values to console, they contain expected values from onTriggerEnter function, but appear to be 0 when I print to console from the update function. Any ideas of what I am doing wrong? I would never call myself a programmer, so assume the worst :-) Thanks in advance for any help!
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Step1SetElevation : MonoBehaviour
{
private float moveSpeed = 3f;
private float currX = 0.0f;
private float currZ = 0.0f;
private Vector3 currentPos;
private GameObject player;
private Collider other;
void OnTriggerEnter(Collider other)
{
player = GameObject.FindWithTag("Player");
currentPos = GameObject.Find("PlayerController").transform.position;
currX = currentPos.x;
currZ = currentPos.z;
}
void Update()
{
player = GameObject.FindWithTag("Player");
player.transform.position = new Vector3(currX, 3.4f, currZ) * Time.deltaTime * moveSpeed;
}
}