I have the following code:
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSaveGState(context);
CALayer *sublayer = [CALayer layer];
sublayer.backgroundColor = [UIColor orangeColor].CGColor;
sublayer.cornerRadius = 20.0;
sublayer.frame = CGRectMake(20, 0, 300, 20);
[sublayer setNeedsDisplay];
[sublayer drawInContext:context];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
But when i view the return newImage, there is just an empty image. When i change drawInContext to renderInContext, then i got the above sublayer, but it seems like the coordinate system is mess up.
Any idea why drawInContext on the above did not work?