I am making a mining tapping game and I want to display a hammer wherever the user taps.
I mean, wherever the user taps the hammer image will stay on for one second.
Is there a way to do it?
My example code is below:
struct Level1: View {
@State var tapScore = 0
@State var showingMinedHammer = false
func showMinedHammer() {
self.showingMinedHammer = true
DispatchQueue.main.asyncAfter(deadline: .now() + 1) {
self.showingMinedHammer = false
}
}
func mine() {
tapScore += 1
showMinedHammer()
}
var body: some View {
GeometryReader { geometryProxy in
ZStack {
Image("mine1").resizable().frame(width: UIScreen.main.bounds.height * 1.4, height: UIScreen.main.bounds.height)
.onTapGesture {
self.mine()
}
if self.showingMinedHammer {
Image(systemName: "hammer.fill")
.resizable()
.frame(width: 30, height: 30)
}
}
}.edgesIgnoringSafeArea(.all)
}
}