working with the MapControl in the 3d view, I've realized that when changing pitch angle, specially when getting nearer to the earth surface, the furthest surface textures and wireframe resolution downgrades. I suppose that this is to achieve a better response or agility in the drawing of the scene but, is there any way to make somehow the render of the scene with more detail, better textures at further distances and surface 3d models?
Below the comparation between two positions.
The distance to the a,b,c and d elements it's in both scenes almost identical, but there's a visible difference between the marked zones.
Thank you