The First Image is how I would like it to be but it imports like the second image, is there any way this can be solved from Unity and not a third party 3D software?
Please Help!
The First Image is how I would like it to be but it imports like the second image, is there any way this can be solved from Unity and not a third party 3D software?
Please Help!
Well, in case anyone would have the same issue: it came from the model used to create the avatar set in the fbx. In the Rig panel, Root node was set to None instead of the root of the model itself. After changing it, then clicking Update in the Rig panel of the animations fbx, the desired options came back.