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This is how I would like it to be

This is what shows up

Here's the Model tab

And Here's the Rig tab

The First Image is how I would like it to be but it imports like the second image, is there any way this can be solved from Unity and not a third party 3D software?

Please Help!

rob1997
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1 Answers1

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From here

Well, in case anyone would have the same issue: it came from the model used to create the avatar set in the fbx. In the Rig panel, Root node was set to None instead of the root of the model itself. After changing it, then clicking Update in the Rig panel of the animations fbx, the desired options came back.

Brad Parks
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