guys, I'm starting with flutter and I decided to make a mini game like "cookie clicker" to train but I've just run into a problem with the state management...
I use a provider to propagate the "GameController" which aims to update the player's resources and do the calculations.
I manage to get the "GameController" everywhere but when I interact with a resource (object in the "GameController") and this one is up to date but not in the UI, it doesn't change...
main.dart :
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import 'controllers/GameController.dart';
void main() => runApp(MokaOnline());
class MokaOnline extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MultiProvider(
providers: [
ChangeNotifierProvider(create: (context) => GameController()),
],
child: MokaOnlineApp(),
);
}
}
class MokaOnlineApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'MokaOnline',
home: Test(),
);
}
}
class Test extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Consumer<GameController>(
builder: (context, gameControler, _) {
final _mokaResource =
gameControler.essentialResourceController.mokaResource;
return Container(
child: Column(
children: <Widget>[
Text('Moka : ${_mokaResource.getResource()}'),
FlatButton(
onPressed: () {
_mokaResource.increment();
},
child: Text('Add Moka'),
)
],
),
);
},
);
}
}
GameController.dart :
import 'package:flutter/foundation.dart';
import 'package:mokaonline/controllers/EssentialResourceController.dart';
class GameController {
EssentialResourceController _essentialResourceController =
EssentialResourceController();
EssentialResourceController get essentialResourceController =>
_essentialResourceController;
}
EssentialResourceController.dart :
import 'package:mokaonline/models/essentialResources/MokaResourceModel.dart';
import 'package:mokaonline/models/essentialResources/ResourceEssentialInterface.dart';
class EssentialResourceController {
ResourceEssentialInterface _mokaResource = MokaResourceModel();
ResourceEssentialInterface get mokaResource => _mokaResource;
}
MokaResourceModel.dart :
import 'package:flutter/foundation.dart';
import 'package:mokaonline/models/essentialResources/ResourceEssentialInterface.dart';
class MokaResourceModel extends ChangeNotifier
implements ResourceEssentialInterface {
int _moka = 0;
void increment() {
_moka++;
notifyListeners();
}
@override
int getResource() {
return _moka;
}
}
I understood that the UI was not refresh because it's not really the "GameController" that is updated... But I don't see how to structure the code otherwise.
Anyway, thank you for your patient and have a nice day!