I'm trying to draw a polygon of a solid color. I'm given a vector of 2D vectors, ordered such that there will be an edge from v0 to v1 to v2 to ... to vn to v0.
Does such a primitive exist?
I'm trying to draw a polygon of a solid color. I'm given a vector of 2D vectors, ordered such that there will be an edge from v0 to v1 to v2 to ... to vn to v0.
Does such a primitive exist?
Credit to Stefan Agartsson for the post this answer's code is based upon.
To describe the vertices as edges instead of triangles, You can use the PrimitiveType.LineStrip
instead of PrimitiveType.TriangleList
you have to adjust the index and counts as well since each vertex is used only once.
BasicEffect basicEffect = new BasicEffect(device);
basicEffect.Texture = myTexture;
basicEffect.TextureEnabled = true;
VertexPositionTexture[] vert = new VertexPositionTexture[4];
vert[0].Position = new Vector3(0, 0, 0); //These connect in order
vert[1].Position = new Vector3(100, 0, 0);
vert[2].Position = new Vector3(100, 100, 0);
vert[3].Position = new Vector3(0, 100, 0);
vert[0].TextureCoordinate = new Vector2(0, 0);
vert[1].TextureCoordinate = new Vector2(1, 0);
vert[2].TextureCoordinate = new Vector2(1, 1);
vert[3].TextureCoordinate = new Vector2(0, 1);
short[] ind = new short[n+1]; // the +1 is to close the shape
for(int i = 0; i < n; i++)
ind[i] = i;
ind[n] = 0; // return to start to close.
Then in your render loop you do this:
foreach (EffectPass effectPass in basicEffect.CurrentTechnique.Passes)
{
effectPass.Apply();
device.DrawUserIndexedPrimitives<VertexPositionTexture>(
PrimitiveType.LineStrip, vert, 0, vert.Length, ind, 0, ind.Length);
}