I want the code below to take a screenshot of a specified window only, becuse this way BitBlt is faster. The code below takes a screenshot of a window, specified by the name of window, loads the pixel data in a buffer and then re-draws the picture on your screen just to prove the copying worked.
I'd like to take screenshots of browser windows like Google Chrome, but it doesn't seem to work. It draws a black rectangle on my screen with the correct dimensions of the window.
Seems to be working all the time with the window of Minecraft.
Also worked with the Tor Browser.
I noticed that after querying window info, minecraft's window had no child-windows, but when it didn't work with the others, all of them had multiple child-windows.
#include<iostream>
#include<Windows.h>
#include<vector>
using namespace std;
int main() {
HWND wnd = FindWindow(NULL, "Minecraft 1.15.1");//Name of window to be screenshoted
if (!wnd) {
std::cout << "e1\n";
std::cin.get();
return 0;
}
WINDOWINFO wi = { 0 };
wi.cbSize = sizeof(WINDOWINFO);
GetWindowInfo(wnd, &wi);
RECT rect;
GetWindowRect(wnd, &rect);
int width = wi.rcClient.right - wi.rcClient.left;
int height = wi.rcClient.bottom - wi.rcClient.top;
cout << width << height;
/////Fetch window info^^^^^^^^
BYTE* ScreenData = new BYTE[4 * width*height];
// copy screen to bitmap
HDC hScreen = GetWindowDC(wnd);
HDC hDC = CreateCompatibleDC(hScreen);
HBITMAP hBitmap = CreateCompatibleBitmap(hScreen, width, height);
HGDIOBJ old_obj = SelectObject(hDC, hBitmap);
BitBlt(hDC, 0, 0, width, height, hScreen, 0, 0, SRCCOPY);
SelectObject(hDC, old_obj);
BITMAPINFO bmi = { 0 };
bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
std::cout << GetDIBits(hDC, hBitmap, 0, 0, NULL, &bmi, DIB_RGB_COLORS)<<endl;
//std::cout << bmi.bmiHeader.biHeight<< " "<< bmi.bmiHeader.biWidth<<endl;
BYTE*buffer = new BYTE[4* bmi.bmiHeader.biHeight*bmi.bmiHeader.biWidth];
bmi.bmiHeader.biHeight *= -1;
std::cout<<GetDIBits(hDC, hBitmap, 0, bmi.bmiHeader.biHeight, buffer, &bmi, DIB_RGB_COLORS)<<endl;//DIB_PAL_COLORS
/////Load window pixels into a buffer^^^^^^^^
POINT p;
int r = 0;
int g = 0;
int b = 0;
int x = 0;
int y = 0;
HDC sc = GetDC(NULL);
COLORREF color;
while (true) {
if ((y*-1) == bmi.bmiHeader.biHeight+1 && x == bmi.bmiHeader.biWidth-1) { break; }
r = (int)buffer[4 * ((y*bmi.bmiHeader.biWidth) + x)+2];
g = (int)buffer[4 * ((y*bmi.bmiHeader.biWidth) + x)+1];
b = (int)buffer[4 * ((y*bmi.bmiHeader.biWidth) + x) ];
color = RGB(r, g, b);
SetPixel(sc, x, y, color);
x++;
if (x == bmi.bmiHeader.biWidth) {
y++;
x = 0;
}
}
/////Prove that the copying was successful and buffer is full^^^^^^^^
Sleep(5000);
std::cout << "fin\n";
std::cin.get();
return 0;
}