I have a mobile phone interface (below image) and I want to switch between different views - in this case overlays - depending on where you click.
Click events in the first view are detected, then it switches to the second view. However once I'm in the second view click are not triggered anymore. However hovered events are still, as you can see on the below image.
By default the hidden views are set to "Collapsed" (I also tried "Hidden"), so my blueprint is toggling between "Visible" (I also tried "Not Hit Testable self-only") and "Collapsed" depending on the clicked button.
Here is my UMG setup: