One thing that Organis said, the "addEventListener" is something you can take a look at using the search terms "as3 event listener api". the "api" searches will come up with adobe specific code and property examples.
You can try to put in small input text boxes and a button with an event listener to set x and y to the values of the input text boxes
Another thing, I've always done it best with arrays to hold every item that you are adding to the stage.
//global variables
var nameSprite:Sprite;
var name2Array:Array = new Array();
var id:Number = 0;
//initial function
nameSprite = new Sprite();
addChild(nameSprite);
name2Array = new Array();//seems redundant but has been what I've had to do to make it work
//other function to add items to the array
var sqaure:objectName = new objectName();
sqaure.x = mouseX;
sqaure.y = mouseY;
square.id = id;//I like to add an id to be able to better sort things
nameSprite.addChild(sqaure);
name2Array.push(sqaure);
id++;
//function to remove items
IndexPH = j;//j would be the index in the for loop to identify the entry to be removed
nameSprite.removeChild(name2Array[IndexPH]);//removes from stage
name2Array.splice(IndexPH,1);//removes from array
//function to sort the array after an item has been removed
name2Array.sortOn(["id"], Array.NUMERIC);
So this is a bunch of things that you can mess around with if you need ideas. I tend to search and search and then find a little bit of code to incorporate into my projects while not necessarily using every part of a specific code example.