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I have a UdpClient listening on IPAddress.Any. When I receive data (currently using ReceiveAsync, but I can change this if needed), the returned UdpReceiveResult has a field with the remote end point (where the message was sent from) but not the local one. How can I know which ip address it was received on, since I am listening on all of them?

Baruch
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1 Answers1

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I don't know if the same functionality is provided by the *Async methods, but here is an implementation that gives you the receiving IP Address and the network interface number which received the UDP packet.

By using the underlying Sockets (Begin/End)ReceiveMessageFrom methods, we can get more information about the packet we have received. The code documentation for its two significant parameters are:

    //   endPoint:
    //     The source System.Net.EndPoint.
    //
    //   ipPacketInformation:
    //     The System.Net.IPAddress and interface of the received packet.

I hope this helps.

static UdpClient client;
static byte[] byts = new byte[8192];

static void ReceiveUDP(IAsyncResult asyncResult)
{
    EndPoint ipEndpoint = new IPEndPoint(IPAddress.Any, 9876);
    IPPacketInformation packetInformation;
    SocketFlags socketFlags = SocketFlags.None;
    int numberOfBytesReceived = client.Client.EndReceiveMessageFrom(asyncResult, ref socketFlags, ref ipEndpoint, out packetInformation);
    Console.WriteLine
    (
        "Received {0} bytes\r\nfrom {1}\r\nReceiving IP Address: {2}\r\nNetwork Interface #{3}\r\n************************************",
        numberOfBytesReceived,
        ipEndpoint,
        packetInformation.Address,
        packetInformation.Interface
    );

    EndPoint anyEndpoint = new IPEndPoint(IPAddress.Any, 9876);
    try
    {
        client.Client.BeginReceiveMessageFrom(byts, 0, 8192, SocketFlags.None, ref anyEndpoint, ReceiveUDP, null);
    }
    catch (Exception beginReceiveError)
    {
        // Console.WriteLine("{0}", beginReceiveError);
    }
}

static void Main(string[] args)
{
    client = new UdpClient(new IPEndPoint(IPAddress.Any, 9876));
    EndPoint anyEndpoint = new IPEndPoint(IPAddress.Any, 9876);
    client.Client.BeginReceiveMessageFrom(byts, 0, 8192, SocketFlags.None, ref anyEndpoint, ReceiveUDP, null);

    UdpClient server = new UdpClient();
    server.Connect("172.20.10.4", 9876);
    server.Send(new byte[] { 1, 2, 3, 4, 5, 6, 7, 8 }, 8);

    UdpClient server2 = new UdpClient();
    server2.Connect("127.0.0.1", 9876);
    server2.Send(new byte[] { 1, 2, 3, 4, 5, 6, 7, 8, 9 }, 9);

    UdpClient server3 = new UdpClient();
    server3.Connect("OOZGUL-NB02", 9876);
    server3.Send(new byte[] { 1, 2, 3, 4, 5, 6, 7, 8, 9 }, 9);

    client.Close();
    server.Close();
    server2.Close();

    Console.ReadLine();
}

Output:

Received 8 bytes
from 172.20.10.4:59196
Receiving IP Address: 172.20.10.4
Network Interface #3
************************************
Received 9 bytes
from 127.0.0.1:59197
Receiving IP Address: 127.0.0.1
Network Interface #1
************************************
Received 9 bytes
from 172.20.10.4:59198
Receiving IP Address: 172.20.10.4
Network Interface #3
************************************
Oguz Ozgul
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  • I think OP is asking for local address not peer address. I'm not familiar with C# and Async but according to your output those IP address seems to be the peer address not local address? – ourlord Jun 03 '20 at 19:26
  • @ourlord that is because both the client and server are my local machine. OP accepted this as answer. The IP addresses retrieved by this method will be the peers' – Oguz Ozgul Jun 04 '20 at 22:19