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I know that I can get the button status through the method under Windows.Gaming.Input, but I can't get the USB command sent by the gamepad, because the gamepad has some non-standard functions, such as multiple key mappings, I need to get the current mapping.

GipGameControllerProvider.SendReceiveMessage looks like what I want, but calling it will get an error: the request is not supported (exception from HResult: 0x80070032).

This is a related question:How to communicate with Xbox one controller in uwp

Thank you for reading and have a good day!

Victor
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