Actually I expected a warning / an error here but it compiles without any problems. Why is it possible to call a calloc-function with 0 objects as first argument? And why does it allocate memory for this?
int* p_integer=calloc(0, sizeof(int));
if(!p_integer){
exit(EXIT_FAILURE);
}
//prints 4
printf("size *p_integer: %zu\n", sizeof(*p_integer));
OK, some additions:
void* calloc( size_t num, size_t size );
Allocates memory for an array of num objects of size and initializes all bytes in the
allocated storage to zero.
If allocation succeeds, returns a pointer to the lowest (first) byte in the allocated
memory block that is suitably aligned for any object type.
If size is zero, the behavior is implementation defined (null pointer may be returned,
or some non-null pointer may be returned that may not be used to access storage)
https://en.cppreference.com/w/c/memory/calloc
How to understand that? In my case is the size (second parameter) not zero, right? So there is no explanation for the case if the first parameter == zero. Or do I have to calculate 0*sizeof(int) == 0 (size of requested memory block). Which "size" do they mean?