I have a set of buttons in a stack view. Each button when pressed plays a different sound. I have a separate button (loop button) that when pressed calls the loopButtonPressed
function. My goal is that when this loop button is pressed, it will loop through the subviews that are buttons in this stack view and play each of the sounds sequentially in order using the soundButtonPressed
function. I saw a method that I implemented below using the run()
function which sets each consecutive function to run after a given amount of time. Although this kind of works it is not a great solution because the sound files are of varying length. I was thinking there may be a way to do this using dispatch groups, which I don't fully understand. If I take away the run function, it will only play the sound of the last button in the stack view. I am using AVFoundation to play the wav files as well. I appreciate any advice or direction, thanks.
func run(after seconds: Int, completion: @escaping () -> Void) {
let deadline = DispatchTime.now() + .milliseconds(seconds)
DispatchQueue.main.asyncAfter(deadline: deadline) {
completion()
}
}
@objc func loopButtonPressed(_ sender: UIButton) {
var i = 1
for case let button as UIButton in self.colorBubblesStackView.subviews {
run(after: 800*i) {
self.soundButtonPressed(sender: button)
}
i += 1
}
}
My soundButtonPressed function is just a switch statement where each case calls the function playSound()
with the correct sound file name. Here is the playSound function:
func playSound(_ soundFileName: String) {
guard let url = Bundle.main.url(forResource: soundFileName, withExtension: "wav") else { return }
do {
try AVAudioSession.sharedInstance().setCategory(.playback, mode: .default)
try AVAudioSession.sharedInstance().setActive(true)
player = try AVAudioPlayer(contentsOf: url, fileTypeHint: AVFileType.wav.rawValue)
guard let player = player else { return }
player.play()
} catch let error {
print(error.localizedDescription)
}
}