How to estimate OpenGL ES shader/Metal performance in GFlops?
iPhone X GPU is believed to have 350 GFlops in theory. (Ref from http://blog.filippkeks.com/2017/09/21/horrors-of-mobile-graphics.html)
I want to how many GFlops my OpenGL ES shader/ Metal code can achieve.
Is there a way to check the GFlops performance for iOS/Xcode?