i've developed an cross-platform AIR application, which seriously under performs on mobile devices caused by animating/using vector graphics instead of bitmap assets. employing cacheAsBitmapMatrix / cacheAsBitmap is better, when and where assigned appropriately, but still not as fast as using bitmap assets.
i've attempted to bitmapData.draw() the vector graphics to a Bitmap object at runtime and animate the bitmap object instead, but this performs only about as well as (or maybe even exactly the same as) simply caching the vector graphic as a bitmap.
Flash Professional 5.5 UI now has the ability to convert a vector graphic into a bitmap assets, but is it possible to do this at runtime? is it possible to have an actual Rasterize() routine to convert programatically drawn vector graphics and maybe even editable text into bitmaps at runtime for optimal animated performance, especially on mobile devices?