Regarding a typical "node editor" ...
I want to build a similar system in Unity3D.
Where would I start with something like that?
Regarding a typical "node editor" ...
I want to build a similar system in Unity3D.
Where would I start with something like that?
Devs new to Unity don't realize that using the asset store is a basic in Unity development.
Say you
started writing a relational database from scratch, instead of using MySql
started writing a text rendered from scratch in Swift instead of just using the text drawing available in iOS
decided to write your own markup language rather than using CSS
All of those things would be ... insane!
Similarly it's completely ridiculous, in Unity, not to start with existing Assets.
Take one of the available ones, and begin from there.
Chud, as you know this is probably too general for here
get in to Unity "2D" so you can move sprites around, the boxes would just be sprites basically
Big Problem - Unity is utterly hopeless at drawing lines. It's just not made for it. So you will really struggle drawing the yellow lines (or any lines!) Your best bet is to just start with asset store line drawing stuff (which is all crap, but at least you'll have something)
(You really need to work at the shader level if you truly need lines in Unity, it's just not made for it)