Hey guys, I was looking into a simple flash game, and have a few enemies patrolling the area. I made each of them have a view angle of about 35 degrees, and a distance of 150 px. The problem is that they can see through walls. How would I check to see if a wall was in between the guard's view of the player?
I thought of ray tracing, but don't know a way to implement it. I also thought of maybe drawing a rectangle between the player and the guard, and collision check it against the walls, but again don't know how to implement it..
Any ideas?
Thanks,
Max