I'm trying to make a game where the player shoots at objects, and when the 'bullet' hits the objects should disappear. Right this works fine, but now I'm trying to make it so the objects only disappear if the bullet gives a certain amount of force / impulse. Anyone know how to do this?
Currently, to get the collisions I'm doing:
collision_handler = space.add_collision_handler(1, 2)
collision_handler.begin = collision_happened