Evidently there is this high quality KDE algorithm that is used in the computer graphics industry, but everyone I've asked refuse to tell me what it is. I've implemented http://en.wikipedia.org/wiki/Kernel_density_estimation , but noise is still a big problem. I've seen renderings of this "high quality KDE" and the outputs are far more superior than the ones you get from the KDE algorithm described on wikipedia. Does anyone know what this highly secretive KDE algorithm is?
An example of a variation of the standard KDE in use is the flam3 program, which is a fractal flame rendering and animation program. Problem with flam3 is that its rendered images contain noise. Chaotica, another fractal flame rendering program, uses this 'higher quality' KDE algorithm to eliminate noise and thus produces much higher quality renders. Chaotica isn't open source, but it implements the same fractal flame algorithm which requires a density estimation algorithm. Also, the author of Chaotica has stated that it uses a different KDE that is used in the computer graphics industry.