Ideally you just use WebSockets
but the alternative is ajax long polling.
You can use a technique known as long polling to do the chat. This means you make an (ajax) request to the server and the server keeps hold of this request until it has some data left to send.
So the clients ends up periodically polling the server, if the server has no new messsages, it just keeps hold of your request. If it has a message it sends it back to the client and the client will poll the server again.
[[Pseudo Code]]
// Client.js
var Socket = function(ip, port, name) {
this.ip = ip;
this.port = port;
this.name = name;
this._cbs = [];
this._poll();
};
// Call the server periodically for data.
Socket.prototype._poll = function() {
var that = this;
// if the server does not return then call it again
var timer = setTimeout(function() {
this._poll();
}, 5000);
$.ajax({
type: "GET",
timeout: 5000,
data: {
name: this.name
},
url: this.ip + ":" + this.port,
success: function(data) {
// server returned, kill the timer.
clearTimeout(timer);
// send the message to the callback.
for (var i = 0; i < that._cbs.length; i++) {
that._cbs[i](data);
}
// call the server again
that._poll();
}
});
};
// Add a callback for a message event
Socket.prototype.on = function(event, cb) {
if (event === "message") {
this._cbs.push(cb);
}
};
// Send a message to the server
Socket.prototype.send = function(message) {
$.ajax({
data: {
message: message,
name: this.name
},
type: "GET",
url: this.ip + ":" + this.port
});
};
var socket = new Socket('192.168.1.1', '8081', "Raynos");
socket.on("message", function(data) {
console.log(data);
});
socket.send("Hello world!");
// server.js
var url = require("url");
var events = require("events");
// store messages for clients
var clients = {};
var emitter = new events.EventEmitter();
http.createServer(function(req, res) {
// get query string data
var data = url.parse(req.url, true).query;
// if client is not initialized then initialize it.
if (data.name && !clients[data.name]) {
clients[data.name] = [];
}
// if you posted a message then add it to all arrays
if (data.message) {
for (var k in clients) {
clients[k].push(data.name + " : " + data.message);
}
// tell long pollers to flush new data.
emitter.emit("new-data");
} else if (clients[data.name].length > 0) {
// else empty the clients array down the stream
for (var i = 0; i < clients[data.name].length; i++) {
res.write(clients[data.name].shift());
};
res.end();
// long polling magic.
} else {
var cb = function() {
for (var i = 0; i < clients[data.name].length; i++) {
res.write(clients[data.name].shift());
};
res.end();
// kill that timer for the response timing out.
clearTimeout(timer);
}
// when we get data flush it to client
emitter.once("new-data", cb);
var timer = setTimeout(function() {
// too long has passed so remove listener and end response.
emitter.removeListener(cb);
res.end();
}, 4500);
}
}).listen(8081);
A better push technology would be Server-side events. See an example of it here. This does require browser support though (Chrome and opera I think).