I have trouble loading a GLTF file which I downloaded from sketchfab, using React JS. When I try to do it without using React (with a regular index.html and index.js) it works, but when I bring the code inside my React App, it throws an Unexpected token < in JSON at position 0 at JSON.parse error. Here is my code:
import * as THREE from "three";
import {GLTFLoader} from 'three/examples/jsm/loaders/GLTFLoader';
componentDidMount(){
var scene = new THREE.Scene();
scene.background = new THREE.Color(0xdddddd);
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );
var width = 100;
var height = 100;
var intensity = 1.4;
var rectLight = new THREE.RectAreaLight( 0xffffff, intensity, width, height );
rectLight.position.set( 1, 1, 10 );
rectLight.lookAt( 1, 1, 3 );
scene.add( rectLight )
let renderer = new THREE.WebGLRenderer({antialias: true});
renderer.setSize( window.innerWidth, window.innerHeight );
document.getElementsByClassName("three-canvas")[0].appendChild( renderer.domElement );
camera.position.z = 5;
var animate = function () {
requestAnimationFrame( animate );
renderer.render( scene, camera );
};
let loader = new GLTFLoader();
loader.load(
"../../public/js_models/apple_iphone_xs_max/scene.gltf",
( gltf ) => {
// called when the resource is loaded
console.log(gltf.scene)
},
( xhr ) => {
console.log(xhr);
// called while loading is progressing
// console.log("The xhr warning isL ",xhr.srcElement.responseText);
}
);
animate();
}
I read that it's rendering my index.html which is why it's throwing the error but I can't really find a fix, since I know that the GLTF file is in the correct path.
If there are any insights, I would very much appreciate it. Thank you!
UPDATE
Network tab when rendering component that includes the gltf file