How do I include an entity in a collision group?
When I use func raycast(...)
in RealityKit, the parameter mask
defines: "A collision mask that you can use to prevent collisions with certain objects."
mask
is CollisionGroup
, how do I include my entity in the CollisionGroup
? I want to use it prevent collisions with certain objects.
raycast(origin: SIMD3<Float>, direction: SIMD3<Float>, length: Float = 100, query: CollisionCastQueryType = .all, mask: CollisionGroup = .all, relativeTo referenceEntity: Entity? = nil) -> [CollisionCastHit]