I have a character that I can drag and drop around the canvas.
If you drag it onto a square, it dissappears.
All of that works well, however I want to Instansiate a clone of that character in the middle of the canvas again once it has been destroyed.
My code to do that so far is;
var clone = Instantiate(gameObject, startPosition, Quaternion.identity);
iTween.ScaleTo(gameObject, new Vector3(0, 0, 0), 2f);
Destroy(gameObject, 3f);
However the object is being cloned I think but I can't see it, and I also have no idea where it is.
Any advice?