I use a .scn file in my iOS application to make a shoe appear in 3D. To find its true texture, I configure it Shading on Constant from SceneKit Editor.
Today, I want to bring up this shoe from Safari AR Quick Look. So I convert my .scn file to .usdz from XCode.
The Shading is on Physically Based. And we can observe a degradation of the texture which becomes very degraded!
From SceneKit Editor, I reconfigure the Shading of my .usdz on Constant, save the file and it doesn't work. It is set up again on Physically Based when I open it again…
Have you encountered this problem? Do you know a solution to force the writing of the .usdz file on Constant shading?
I create my 3D object from Realty Capture by inserting .jpg photos and export the Mesh as an .obj file with just the Diffuse .jpg file
Thank you for your help !