I've been working with GoogleVR on Unity for quite a while now and the application I'm developing actually needs to be able to have a higher field of view than the one offered by Google Cardboard, since I'm trying to see my hands through the app and I need to really stretch my arm if I want that. I tried setting it manually by code and couldn't find a way to do it. I also tried increasing the resolution of the camera but also couldn't. I also tried setting a fixed DPI on the Resolution Scaling Mode on Unity, but then the GoogleVR framework broke and didn't work when I did that. I have also tried setting a custom cardboard profile and tested with a lot of different ones, but none of those increased the fiel of view significantly.
Does anyone has any idea on how to solve this?
Thanks!